Jan Graba's An Introduction to Network Programming with Java: Java 7 PDF

By Jan Graba

ISBN-10: 1447152530

ISBN-13: 9781447152538

ISBN-10: 1447152549

ISBN-13: 9781447152545

Since the second one version of this article, using the web and networks typically has persisted to extend at an exquisite price. This has ended in either a rise famous for community software program and to advancements within the know-how used to run such networks, with the latter obviously resulting in alterations within the former. in this time, the Java libraries were up-to-date to maintain with the hot advancements in community expertise, in order that the Java programming language is still one of many mainstays of community software program development.

In delivering a really readable textual content that avoids getting immersed in low-level technical info, whereas nonetheless delivering an invaluable, functional consultant to community programming for either undergraduates and busy IT pros, this 3rd version keeps the fad of its predecessors. To maintain its forex, the textual content has been up to date to mirror adjustments that experience taken position in Java's community expertise during the last seven years (including the discharge of Java 7), when protecting its impressive beneficial properties of diverse code examples, screenshots and end-of-chapter exercises.

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Additional info for An Introduction to Network Programming with Java: Java 7 Compatible

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Observe the differences in output between this example and the corresponding TCP/IP example. ) Fig. 6 Example output from the UDPEchoClient program (with two clients connecting separately) 28 2 Starting Network Programming in Java Fig. 3 Network Programming with GUIs Now that the basics of socket programming in Java have been covered, we can add some sophistication to our programs by providing them with graphical user interfaces (GUIs), which users have come to expect most software nowadays to provide.

This step is exactly as for step 7 of the server program. length(), host, PORT); 3. Send the datagram message. Just as for the server, this is achieved by calling method send of the DatagramSocket object, supplying our outgoing DatagramPacket object as an argument. send(outPacket); Steps 4–6 below are exactly the same as steps 2–4 of the server procedure. 4. Create a buffer for incoming datagrams. For example: byte[] buffer = new byte[256]; 5. Create a DatagramPacket object for the incoming datagrams.

J. 1007/978-1-4471-5254-5_3, © Springer-Verlag London 2013 47 48 3 Multithreading and Multiplexing Though the use of threads cannot guarantee that a server will not crash, it greatly reduces the likelihood of it happening by significantly increasing the number of client programs that can be handled concurrently. 1 Thread Basics A thread is a flow of control through a program. Unlike a process, a thread does not have a separate allocation of memory, but shares memory with other threads created by the same application.

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An Introduction to Network Programming with Java: Java 7 Compatible by Jan Graba


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